That implies recording and listening at a different time. It not the recording feature that’s the most important, its the ability (After you say to yourself) “What did they say” to go back into the live buffer and hear the sound bite again.That’s the most important. To do it you would have to convert the analog radio signal to digital, put it on the hard drive then convert it back to analog. If you change channels you lose the “Live Buffer” unless you save it to the hard drive.įor some reason no one has done this with a radio receiver. There are a lot people that would rather listen to the local radio broadcast and sync-up the audio with the digital television processing lag time.ĭirecTv and Dish network DVR satellite receivers have what is called a “Live Buffer” that automatically and temporally stores up to 90 or 120 minutes of audio video on to the hard drive. Then have a “Real time” button to click which jumps the cursor/progress bar back to the beginning or to “Real time” recording. If you did not hear something correctly, you could back up the cursor/progress bar into the recorded part of the sound stream and play it again. You definitely can add my vote for such a feature in Audacity. I can add your vote for such a feature in Audacity. I don’t know but it would be very related to the capabilities of the PortAudio library we use for Audio I/O. Like going into the minus 1.0 area on the timeline, but I can’t recall on how to start below 0.0 mark on the timeline. It seems I was able to delay thru Audacity by moving the timeline somehow. If I did, would I be able to record the delayed signal through Audacity. Audio Delay - Delay Radio Broadcasts - Sychnronize TV and Radio I believe they both have record feature. I know of the above software you mentioned. Have you tried this program DaanSystems - Radiodelay ? Audacity uses a pre-determined buffer setting when software playthrough is enabled. On Windows machines I’ve had, “Audio to Buffer” delays playback but not doesn’t delay recording.Īudio to Buffer doesn’t delay playback when software playthrough is enabled, even if you are playing but not recording.
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